If you don't prefer the rush offense, you need to know how to counter it. It can be hard to do because rushers have a tactical advantage. In order to counter a rush, you have to think like a rusher. Basically you need to put yourself in a position to intercept a rush. You need to be far away from any corners where a rusher could run through and knife you before you can open fire. Many times if you hide in your spawn, you can pick off a rusher trying to flank you.
Make sure you have stopping power equipped, otherwise the rusher may be able to avoid a kill shot and run you down.
Scavenger is a good perk to equip because it allows you to pick up extra equipment off of fallen soldiers. Nothing beats having 2 claymores to cover your blind side.
As for perk 3, it's a toss up between sit rep pro or commando pro. Since you won't be moving a lot you don't need silent footsteps. Most rushers are going to use ninja to avoid early detection, if they manage to get within a few yards of you commando pro will help you beat them with your knife. Sit rep pro cancels ninja pro, and allows you to detect pesky claymores.
Pick a good assult rifle like the m16, the scar or the ak. Equip a silencer or a heartbeat monitor. If you do go for the hbm make sure you have good cover and once you fire your weapon move to a new location. Silence your secondary so that you can kill in close quarters without waking up the dead.
Once you are sure you have eliminated any flankers / no one flanked, move carefully to whichever bomb site the action is taking place. Look for red dots in your radar and green arrows that dissapear. Watch for snipers, and use your flashes and keep your blindside against a wall. You are at a disadvantage when you move into an area that has already been fortified. Use a shotgun or machine pistol (silenced if possible) at close range. Hip fire is generally better if you in a close range dog fight. If your opponants are dumb enough to come after you, let them do so. Light them up when they pop around the corner. If you can't draw them out of hiding, you can attempt a fake defuse but triple check the ground for c4 and claymores.
Tuesday, January 5, 2010
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