
I have been spending copious amounts of time playing Call of Duty: Modern Warfare 2 multiplayer, as I believe untold tens of thousands of others out there have been as well. Just as I did with the original entry, I have fallen in love with Search and Destroy all over again.
If you have not played search and destroy in either Modern Warfare, I strongly suggest that you do. I will say though, it is not as fast and furious as Team Deathmatch, Demolition, Domination or Headquarters. It takes a certain degree of planning, anticipation and finesse. There is also a sense of urgency that you don't find in the other games because you only get one life per round.
If you are a SnD noob, here are the rules.
2 teams start on opposite ends of the map. One team starts on offense and one starts on defense. There is a bomb placed in front of the offensive team, which can be carried by any offensive team member. Generally there is a mad rush to grab the bomb at the beginning because planting it gives you 1000 points even if it doesn't go off. If the bomb carrier dies, the bomb drops at his feet, and must be picked up by a surviving team member. There are 2 bombs sites, A and B that are basically right between Offense and Defense, if not slightly closer to the Defense (example: Derailed) The offensive team must move the bomb to one of the 2 sites, and the bomb carrier must plant the bomb by positioning them selfs right next to the bomb site, holding down a button (differs based on system) for 5 seconds. Then the offensive team must defend the bomb for 45 seconds until it detonates. If the bomb is planted, a defender can defuse it, the same way it was planted, by positioning them selfs over the bomb holding a button down for 5 seconds. There are 2 minutes and 30 seconds in each round. After 3 rounds, the teams switch sides. The first team to win 4 rounds wins.
The round ends if:
A. The Bomb Detonates (Offense Wins)
B. The Bomb is Defused (Defense Wins)
C. The Entire Defensive team is eliminated (Offense Wins)
D*. The Entire Offensive team is eliminated, and the bomb has not been planted (Defense Wins)
E. Time runs out, and the bomb has not been planted, with surviving members on both teams (Defense Wins)
*If the bomb has been planted, and the offensive team is eliminated, the defense must still defuse the bomb, otherwise the round will result in a win for the Offense.
A few other things of note:
1. The Defensive team is not alerted as to who the bomb carrier is. However, the Offense will see an "Escort" icon on their map and above the bomb carriers head.
2. Should the bomb carrier be killed, the Offense will be alerted to the bombs position on the map. They can pick up the bomb by moving over it. The defense is not alerted, however, they will be able to see the bomb at the deceased carriers feet.
3. The bomb is not a hindrance to the carrier, it does not slow them down, or make them easier to identify by the defense.
4. Both teams are alerted to the bomb site locations (A and B) on the map.
5. If you are killed, you do not respawn until the round ends.
6. Kill streaks span rounds, so if you get 2 kills in round one without dying, you will only have to get 1 more kill for a UAV in round 2. (assuming you have UAV selected for your first kill streak)
7. If the game goes to 3 and 3, the computer picks at random which side the teams will start on. (Offense or Defense)
Point Distribution:
Planting and Defusing: 1000 points
Killing an opposing team member with a head shot: 1000 points
Killing an opposing team member while in last stand: 1000 points
Killing an opposing team member: 500 points
Assist: 200 points
I will not elaborate further in this post because anything else I have to add is strictly my opinion, and I will create a separate post for that.
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